Activities
Interactive Learning Games
Build short event learning games with matching, image discovery, sorting, ordering and scenarios. Give feedback and retries before Passport completion.
Interactive preview
See Interactive Learning Games in action
Illustrative example with fictional data, not live customer records. Silent and local to this page.
Memory match
Find the pairs
| Game | Plays | Completed |
|---|---|---|
| Memory match | 188 | 150 |
| Sort & Categorise | 97 | 80 |
Learning game: Match cards face down
How organisers set it up
- 1
Select the learning format
Choose matching, image discovery, scenario building, category sorting, ordering or mistake identification according to the concept you want to explain.
- 2
Author the game content
Supply the relevant pairs, image targets, scenario choices, categories or ordered steps. For Spot the Mistakes, include safe observations as well as mistakes.
- 3
Preview and test
Review the participant example, then test your own configured game. Check the mobile tap or list alternatives and the feedback for an incorrect attempt.
What participants experience
Participants work through a short game and receive feedback. They can retry as they learn. Completing the game contributes to the station's activity requirements; it does not bypass other gates or automatically qualify them for every reward.
Settings and controls
Six formats
Match & Remember connects pairs; Find the Features explores an image; Build the Right Solution uses a scenario; Sort It Out groups items; Put It in Order sequences steps; Spot the Mistakes identifies and corrects errors.
Learning rather than examination
Optional timers are informational, not pass/fail deadlines. Keep instructions and correction feedback short and useful.
Illustrative guided walkthrough
See how Interactive Learning Games could play out
Sample scenario for explanation only. This is not live product data, a screenshot, or a real registration or draw.
Scenario: A training stand uses Put It in Order to teach a three-stage process.
Reporting
Available game statistics include activity measures such as starts, completions, attempts and mistakes. Use them to improve the learning experience, not to label participants as qualified buyers or claim independently assessed competence.
Limitations and boundaries
- Built-in games are retry-friendly learning activities, not secure exams.
- A custom game request asks for a separately scoped quote; it does not automatically place or pay for an order.
FAQ
Frequently asked questions
No. The built-in games support learning through feedback and retries.
The optional game timers are informational, not pass/fail limits.
Yes, through the supported request process. Development scope and pricing need separate agreement.
Keep reading
Related features
Quiz
Create event quiz activities with text and image choices. Explain a product, check an answer and connect the configured activity to Passport progress.
Read moreWatch a Video
Add a YouTube video to a Passport station and connect viewing progress to an activity. Understand setup, playback checks and their practical limitations.
Read moreAnalytics & Reporting
Review Passport progress, station stamps and saved responses with available reports and exports. Understand what the measurements do and do not establish.
Read moreTry Interactive Learning Games in your own event
Free to set up. Test your flow before going live.